Ubisoft is composed of over 20,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin’s Creed®, Tom Clancy’s Rainbow Six Siege®, Tom Clancy’s The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.
Thanks to you, once the game finally hits the market, what players will come to uncover is not only a game that’s playable but an experience that’s enjoyable.
- Finding bugs and potential exploits in the game and reporting them
- Following test cases and performing routine tests
- Participate in any additional ad-hoc testing or team activities
- Creating and sending test reports upon completion of test activities
- Following up on issues with the team to ensure that they are fixed
- Documentation of knowledge and processes
- Inquisitive nature with a good ability to investigate and analyse problems
- Good communication and interpersonal skills;
- Ability to work independently as well as within a team;
- Ability to rapidly adapt to change;
- Ability to work under pressure;
- Ability to manage concurrent tasks.
Nice to have:
- Keen interest in the game industry and one year’s experience in quality control in the video game industry an asset;
- Experience with working on multi-platforms like PC, consoles (Microsoft, Sony consoles)
- Expertise in network technologies and debugging tools
- Experience/knowledge in one or various of the following video game related fields: Programming (C++, C#, etc.), 3ds Max, Maya, Photoshop, game engines, level design, audio tools etc. an asset;
Interested candidates MUST submit a 1-page game review (game of your choice) as a part of the recruitment process.
We look forward to receiving your application and learning more about you.
This role can be either onsite or remote (within Australia).
We do not sponsor VISA.